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Andy Tarkinson

Andy Tarkinson

Tag Archives: xcode

Compiling your Cocos2d-x 3.0 Android project on Mac

Posted on May 18, 2014 by Andy
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In my last post I discussed installing Cocos2d-x and creating a new project. You will find that the project should work in Xcode without any issues at all for both iOS and OSX. Anytime you add or create new files … Continue reading →

Posted in Development | Tagged android, apk, cocos2dx, eclipse, mac, ndk, sdk, xcode | Leave a reply

Installing Cocos2d-x 3.0 on a Mac and starting a new project.

Posted on May 17, 2014 by Andy
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Download the official release of Cocos2d-x 3.0. Place the unzipped archive on your system.  I use /mobile/lib for anything related to mobile development. Set your environment PATH variable to point to the new cocos script.  Usually this would go into … Continue reading →

Posted in Development | Tagged cocos2dx, mac, mobile, xcode | 1 Reply

Android on Mac: The Hybrid iOS/Android Project

Posted on July 26, 2012 by Andy
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Today we are going to set up a project for both iOS and Android using the same directory structure.  We will be able to share all the common code for both platforms.  This will greatly reduce maintenance time over keeping … Continue reading →

Posted in Development | Tagged android, cocos2dx, crystax, iOS, mac, ndk, sdk, xcode | Leave a reply
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